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Perspekt 2.0
Digitizing Social-Emotional Learning (SEL) to improve classroom wellbeing across Danish schools.
Client
Dansk Center for Undervisningsmiljø (DCUM)
Year
2024
Role
Project Manager & Lead Designer
The Challenge: From Bulky Print to 30-Second Access
Perspekt was a highly regarded printed curriculum, but its physical format was a barrier to daily use. Teachers reported that kits were bulky and lessons were hard to navigate under pressure. My challenge was to lead the digital transformation of this library, ensuring that a teacher could locate, prepare, and launch a complex socio-emotional lesson in under 30 seconds .

Landing “Log ind” page for Perspekt 2.0 showing the Perspect logo, teaser video embed, long-form description of the program’s goals and competencies, and a login/register form at right.
Information Architecture: Mastering Dense Content
I architected a tiered navigation system to house over 45 thematic lessons across three age-specific modules (0.–9. grade). By using a tabbed dashboard and class-specific "progress cards," I transformed a flat list of PDFs into a dynamic management tool that allows teachers to track multiple classrooms simultaneously , .

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Module selection dashboard (“Min profil”) showing three tabs for Modul 1 (0.–3. kl.), Modul 2 (4.–6. kl.), Modul 3 (7.–9. kl.), and a grid of class cards (including “Opret ny klasse” and sample classes 4.x, 4q, 1.a, 5c) with progress bars and “Redigér klasse” links.
UX Strategy: Reducing the "Teacher Load"
Classrooms are high-stress environments. I designed the "Lesson Viewer" to act as a co-pilot for the teacher. This included a persistent checklist of "focus points," a sidebar for rapid chapter switching, and exercise cards that link directly to digital worksheets . This layout ensures the teacher never loses their place, even when interrupted by a student.
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Chapter overview view for a chosen class (4.x) showing left-hand “Kapiller” navigation list, main “Kapitel 1 – Tanker og følelser” content panel, right “Fokuspunkter” checklist, and six exercise cards (Øvelse 1–5 and Opsamling) with content and worksheet action buttons.
Gamifying Progress & Accountability
To drive long-term adoption, I implemented a visual feedback system. As classes complete exercises, the UI provides immediate visual "stamps" . This doesn't just motivate students; it provides researchers and administrators with anonymized, real-time data on curriculum engagement—a metric that was impossible to track in the print version.

Completed-state view of the chapter exercises with checkmarks overlay on Øvelse 1–5 (blue) and Opsamling (gold) cards, indicating which activities have been finished by the class.
Technical Product Management: Resilience in Schools
School Wi-Fi is notoriously unreliable. I oversaw the implementation of a pre-fetch system in Next.js that loads lesson assets in the background, paired with an offline PDF export feature. This "resilient UX" ensures that the technology never gets in the way of a learning moment, regardless of the school's technical infrastructure.
National Launch & Impact
Perspekt 2.0 launched nationally in August 2024 following a successful 70-school pilot. 85% of participants reported the digital platform was significantly easier to use than the original print kits. By aligning pedagogical rigour with modern UX patterns, we successfully scaled a high-impact wellbeing program to every school district in Denmark.
